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Deep in the world of Aincrad, players not only have the power of swords with them, but magic, and other special abilities.
 
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» Sword Art Online World : A SAO fansite!
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeWed Dec 23, 2015 1:05 am by Guest

» Fairy Tail End
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeThu Aug 13, 2015 7:26 pm by Guest

» Lord Draciel (WIP)
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeThu May 07, 2015 12:51 pm by Lord Draciel

» Floor 2, Battle Quest, Goblins Series Part 4, ( Kills the Goblin King ) ( Group 4 )
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeSat Apr 11, 2015 11:32 am by Game Maker

» Floor 2, Goblin Series Part 3, Seige of the Goblin Fort ( Group 4 )
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeSat Apr 11, 2015 11:22 am by Game Maker

» Floor 2, The Goblin Series Part 2, Cut out the Raid Parties, ( Group 3 )
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeSat Apr 11, 2015 11:12 am by Game Maker

» Floor 2, The Goblin Series, Open the Caravan Trade route, ( Group 4 )
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeSat Apr 11, 2015 11:03 am by Game Maker

» It's Called The Town of Beginnings For A Reason ~ Opening Thread
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeSat Apr 11, 2015 8:00 am by Defalt

» Yoshi's Starting Sitar
Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeFri Apr 10, 2015 11:10 pm by Yoshi

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 Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest )

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PostSubject: Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest )   Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Icon_minitimeThu Feb 26, 2015 8:47 pm

Guarding the traveling Merchant ( Group 3+ ) ( FLOOR 1 Quest ) Killer_Mantis
Large Mantis

Quest Information:

Level Require: 3 ( Level 5 if Solo Player ) ( Can be completed as many times as you want )
Words Required: 1,300 ( If Solo Player ) or ( 4 Pages of RP for Group )
Reward: 10 EXP for each player & 20 For Solo Player

Quest Back Story:

With defeating the horde of Dire Wolves, you have gained some recognition in the town. The NPC's of the town acknowledge you for the work you have done for them. The town seems to be a better place for now. The people seem happier and the market has increased. With the increase in goods, the people of the town are much more willing to venture out beyond the city limits; quite possibly connect with he next town over. This is the last time you have to reach before getting close to the Boss Door.

Within reaching the outskirts of the town and the road that will lead you to the next town. You are met with two traveling merchants. Upon listening to their argument, you come to understand that there is a giant monster that blocks their path to the next town. They stopped and they notice you and your group.

"Hey ! Hey you ! Maybe you can help us! We need a group to help protect us from the giant beast that is just down the route! "

Upon waving you and your group over you agree to help them take out this monster and clear a both for other players to make it to the last city.
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